Recording The Sounds For Splinter Cell Blacklist

Poofy microphones and video game operators maximize realness:

Doesn’t even look like they put any paper targets up!  WTF?  I know it was supposed to be “work” recording the sounds, but you’d think they could at least not just shoot the berm.

2:51 – Sphincter Cell? hahah

Ugh I want one of those Honey Badgers so bad… so badass looking.

Splinter-Cell-BlacklistSince I don’t follow games like some of you guys do, what’s the verdict on the Splinter Cell franchise?  I played Rainbow 6 back in the day and thought it was pretty good.

You can pick Splinter Cell up for $60 over at Amazon.

Thoughts?

12 COMMENTS

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SittingDown September 8, 2013 at 12:21 am

Splinter Sale: Ninja turtle rat for sale-cheap.

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Black September 8, 2013 at 01:10 am

It used to be a pretty solid series, Chaos Theory and Pandora Tomorow where some of my favs when I was younger.

Don’t know about the recent ones but Ubisoft usually has it’s shit together.

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Andrew September 8, 2013 at 06:41 am

The game is awesome, and it always has been.

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Bebop September 8, 2013 at 10:04 am

It does make me happy to see this. When Left 4 Dead came out my friends were like “you gotta play this zombie shooter game!” And when I tired it all the guns had this close quarters inside a range echo, no mater if you we’re in a ruined apartment complex, or an empty field. Really people? You spend millions making a game, make millions of it, and can’t spend a day outside running some audio?

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NBJM September 8, 2013 at 10:11 am

Definitely worth playing, rewards a player for using their brain, rather than the run and gun of FPS games.
You can do run and gun, but you’ll be dead very quickly.

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JonMac September 8, 2013 at 11:41 am

Speaking from experience, worrying about targetry and safety downrange would only take up valuable time needed fit the laundry list of firearms and different length bursts/shot sequences required for the typical game. And you gain nothing from punching holes in paper when the objective is to capture as many sounds as possible in as short a time as possible. Time=money.

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steve September 8, 2013 at 04:09 pm

I like the part where the big guy shooting what appears to be an m16 needs shoulder support from another person off-camera. Good coaching!

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M September 9, 2013 at 04:47 pm

I think that he was french. Which should explain a helluva lot…

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st4 September 8, 2013 at 05:08 pm

Too bad no more Michael Ironside voicing the hero though…

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Mountain September 9, 2013 at 05:21 am

As a professional Secret Agent, it is nice to see my oft-forgotten profession finally receiving attention from the entertainment industry. I can’t tell you how many times I’ve said to myself “you know what code name Mountain? Someone really needs to make a spy movie or game.

After looking into the other Splinter Cell games, I have been unable to find any references to martinis or loose women. These generally take up most of my time during the normally mind-numbing surveillance of targets.

Good job Ubisoft (even the Canadians and the French).

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JohnnyIshootstuff September 9, 2013 at 09:04 am

At least they are concerned with accuracy and realism.

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Mitch September 9, 2013 at 11:45 am

Little bit of chick lean with some of the derpy ones…

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