An interesting concept called “Receiver” by Wolfire games:
A video showing the updates and guns that were added:
Made in only 7 days as a part of an FPS game programming challenge. Shoot drones, and turrets while manipulating your 1911, Glock, or revolver realistically using the mouse and a lot of keys. Nice touch that they made the Glock with an auto add-on. Available over at Wolfire Games at an introductory price of only $5.
The fact it’s an FPS without the P (person) is interesting until you realize that there’s basically just an “invisible” person. Decent looking game for $5 nevertheless. I like the fact that it’s open source too because if it catches on there are a lot of people that will do some really awesome stuff for it.
Despite the atrocious modified-teacup grip, this video was really well done. I don’t feel like a person has truly “operated” until they’ve kicked the front of back window out of a vehicle to make it easier to shoot / see out of.
I really want to visit one of those retired military aircraft graveyards someday. I’d even like to own something awesome like that to make a shed or a bunker out of.
In the role of war correspondent (‘warco’) Jesse DeMarco, the player must capture battle footage and edit together a news story, while trying to make it out alive.
WARCO lets players shoot and record what they see ‘through the lens’ – framing shots, panning and zooming, grabbing powerful images of combatants and civilians caught up in war. They’ve got AK-47s and rocket-propelled grenades – you’ve got a flak jacket, a video camera, and a burning desire to get the story.
Definitely a new idea… but pretty lame if you ask me.
What’s next an FPR game? First person reloading, where I don’t shoot, but just reload spent brass. “Dude you HAVE to see the level where I tumble the brass. It’s so sick! I feel like I’m there.”